Sith Sorceress Vanatica Nyla Soung

And here we have an updated character sheet for Vanatica now that she’s reached Level 10.  She’s now become a full Sith Sorceress over her initial role as a Star Wars gadgeteer.

Name: Vanatica Nyla Soung
Age: 24
Species: Non-Sensitive Star Wars Human
Gender: Female
Hair Color: Red
Eye Color: Green
Height: 62″ (1.88 meters)
Weight: 170 lbs (77.1 kg)
Profession: Second Sith Protectorate Independent Operative and Soung Family Heiress
Home: Soung Residence on Ascensa in Alderaan System
Education: Home-schooled via personal tutors
Parents Occupation: Praetors of the Second Sith Protectorate

Star Wars Birthright World Laws:

  • Cinamystics: Star Wars characters have free access to their choice of one of the following sets of Action Skills – and may purchase Mana with Reality Editing, Specialized and Corrupted for Triple Effect / only to substitute Mana for the temporary drain resulting from using Action Skills (2 CP per 1d6).
    • Adventurers may purchase Erudite Focus, Narrative, and Stealing the Scene.
    • Jedi/Sith and Hybrids may purchase Psychokinesis (Alter), Sensitive (Sense), and Tough it Out (Control).
    • Codifiers/Wraiths and Hybrids may purchase Bullet Time (Tempus), Dimensional Manipulation (Phasing), and Fortune (Shifting).
  • Heroes and Villains: All characters have the Karma ability (6 CP). They may also spend a Karma Point to freely combine their Cinamystic skills for a brief period.
  • The Galactic Union: Star Wars characters always seem to be able to understand each other, use, other civilizations technology, and pilot various vehicles. They enjoy an Immunity to the penalities associated with dealign with different races, technologies, and cultures, reducing them by six.
  • Advanced Technological Civilization: Star Wars characters have access to a wide variety of advanced equipment using the D20 Modern and Future systems, but it tends to be almost as expensive as buying magical devices in ‘normal’ D20 – usually several times the base price. They do not have access to advanced magical devices or abilities and rarely show any true psionic abilities.

Non-Sensitive Star Wars Human (31 CP / +0 ECL)

As a fairly normal Star Wars human with no Force or Codex potential, Vanatica has historically had to rely on technology, wits, and determination to make up for the lack of any personal abilities. Now, with the discovery of the secrets of Sith Sorcery, how much of a power gap still exists remains to be seen.

  • Bonus Feat (6 CP)
  • Fast Learner: Specialized in Skills for Double Effect (6 CP). Star Wars Humans get +2 SP/Level, and +8 at Level One.
  • Adaptability: Star Wars humans can breathe in thin or exotic atmospheres, need little more than an oxygen mask in airless space, fight right next to lava flows on volcanic worlds, eat stuff that would make a normal person very sick, and ignore all sorts of minor environmental issues. Swiftly fatal stuff will still kill them, but if most humans could survive for a short time in an environment, they can handle it for considerably longer (Immunity / Environmental Extremes, Common, Minor, Major 6 CP).
  • I Can Hear You: Star Wars humans never seem to notice, but they can hear ships moving in a vacuum, make out what people are saying underwater, and do not even notice effects such as ‘Silence’. Occult Sense / what you would have heard in a normal environmental, Specialized for Reduced Cost /only to compensate for difficulties with normal hearing (3 CP).
  • Looking Good: Immunity / unintentional clothing mishaps, messy hair, being overly dirty for more than a few seconds, and so on. (Common, Minor, Trivial, 2 CP).
  • Coincidental Presence: Star Wars humans keep running into people they know and plot-important items despite the scale of the Galaxy. Immunity to Encounter Probability (Common, Minor, Major, Specialized for Reduced Cost / also increases the odds of running into enemies, solitary monsters, and similar (3 CP).
  • Disease Resistant: While there are diseases in Star Wars, there are not endless plagues spreading across the Galaxy despite compatible biochemistries and the ability of so many species to interbreed. That’s immunity/Disease (Common, Severe, Trivial, 3 CP) – not enough to stop really nasty diseases, but enough to stop minor ones and greatly moderate others.
  • Steady Footing: For some reason Star Wars Humans see nothing wrong with leaving out the safety rails, installing huge pits in control rooms, and using narrow catwalks and bridges above massive drops. +1 Bonus to Athletics, Specialized in Keeping Their Balance for Double Effect (+2 for 1 CP) and a +3 Skill Specialty in Athletics / Keeping Their Balance (1 CP) for a total of +5.

Low Level Template – All characters in this campaign have the Low Level Template. Effects include:

  • A -3 penalty on all unskilled skill checks.
  • Slow character advancement, by direct session-based character point awards rather than experience points. Succeeding in goals helps, but killing things and taking their stuff does not.
  • A +3 bonus on five skills which suit their backgrounds and training. Sadly this cannot be applied to active psionic or magical skills. These are, however, considered to be natural skill ranks.
  • Extra Hit Points equal to [12 + (2 * Con Mod)].
  • Two minor special talents or “knacks” appropriate to their home universe – one Class A (roughly equivalent to the effects of a first level spell or power) and one Class B (roughly equivalent to the effects of a cantrip).

Available Character Points: 264 (Level 10 Base) + 10 (Disadvantages: Accident Prone, Attracts Weirdos, Huge Eater) + 6 (Racial Bonus Feat) + 24 (Bonus Feats from Levels 1, 3, 6, and 9) + 52 (Fast Learner in Skills) + 20 (Clan Duties) + 55 (Bonus from Int: 16, 4, 4, 4, 4, 4, 4, 5, 5, 5) = 431 CP.

Disadvantages:

  • Soung Family Precognition Talent: Vanatica is prone to experiencing weird dreams, visions, premonitions, and flashbacks regarding the past, present, and future. Try as she might to ignore them and their vague meanings, they always seem to find a way to force her to act upon them whether she likes it or not.
  • Hunted: The Soung Family has accumulated a number of enemies over the years and Vanatica is theoretically one of the easier targets to go after. The fact that her alternate timeline sister Seras Keldav is keen to defeat Vanatica and thus prove herself as a valid heir to the Soung legacy only makes thing rather personal.
  • Biographical Info Dump: Everyone who meets Vanatica or sees her face gets a quick biographical summary of who she is. While this hadn’t been discovered back home, her arrival on the Anomaly where everyone had no reason to know who she was still managing to recognize her quickly became apparent. Needless to say, this feeds her ego a lot as she believes the Force deems her that important that it people who she is for her. Most everyone else is of the opinion that this is just a really obscure Force/Codex monotalent.

Basic Attributes (Pathfinder 25 Point Buy): Str 11 (+1 Knack, +6 Equipment = 18), Dex 12, Con 12, Int 20 (Base 16, +2 Knack, +2 Level Bonus), Wis 14, Cha 14 (While reasonably fit for a non-sensitive human, the presence of weapons like the Rakata Rifles and the fact that so many of her peers possess Force or Codex Potential means she must rely on her wits and cunning to effectively compete)

Basic Abilities: (242 CP)

  • Hit Dice: 8 (L1d8, 4 CP) + 38 (L2-7d8, 24 CP) + 10 (L8-10d4, 0 CP) + 14 (12 + 2x Con Mod Template) + 10 (10 x Con Mod) = 80 HP
  • Damage Reduction: 8/- (Shielding)
  • Skill Points: +36 (Purchased) +55 (Int Mod) +52 (Racial Fast Learner and Bonus Feat Fast Learner) = 143 SP
  • Base Attack Bonus: +5 (Corrupted: Does not provide iterative attacks, 20 CP) +1 (Morale) = +6 BAB
  • Saves:
    • Fortitude: +3 (9 CP) + 1 (Con Mod) + 1 (Luck) + 1 (Morale) + 1 (Evasiveness) = +7
    • Reflex: +3 (9 CP) + 1 (Dex Mod) + 1 (Luck) + 1 (Morale) + 1 (Evasiveness) = +7
    • Will: +3 (9 CP) + 2 (Wis Mod) + 1 (Luck) + 1 (Morale) + 1 (Evasiveness) = +8
  • Luck: Specialized for Saves Only (3 CP) + 8 (Bonuses Uses x2, Specialized for Saves Only, 6 CP) = 9 Luck Points
  • Proficiencies: Simple and Martial Weapons (9 CP), Exotic Weapon Proficiency – Economics (6 CP)
  • Initiative: +1 (Dex Mod) = +1
  • Move: 30 (Base) – 10 (Heavy Armor) + 30 (Circumstance) = 50 Feet/Round
  • Armor Class: 10 (Base) + 1 (Dex Mod) + 10 (Armory) + 8 (Kite Shield) + 1 (Luck) + 3 (Magical Enhancement) = 33 AC, Flatfooted – 32 AC, Touch – 12 AC
  • Usual Attacks:
    • Lightsaber: +10/+10 (+6 BAB + 4 Str) for 2d10+4 Fire Damage
    • Blaster Rifle: +7/+7 (+6 BAB +1 Dex) for 3d8+1
    • Grenade Launcher: +7/+7 (+6 BAB +1 Dex) for 5d6+1
  • Karma Pool: 5 Points
  • Informational Armor: Created by Jacob Hatfield using the Living Fire ability and made permanent via expenditure of XP, all stats only valid vs Informational abilities
    • Spell Level 7 Informational Armor Construct
      • HP: 13d10 + 10
      • Size: Large
      • Initiative: +1
      • Speed: 40
      • Natural Armor: 21
      • Deflection Bonus to Armor: 4
      • Total AC: 35
      • Attack: 2x +20
      • Damage: 1d10+14
      • Space/Reach 10×10
      • Saves: Fort +4, Refl +5, Will +4
      • Str: 35, Dex: 13
      • DR: 5/Informational
      • Fast Healing 2
      • Engulfing
      • Enduring
      • Armoredx2, Heavy Deflection

Other Abilities: (189 CP)

  • Varen Sith Training
    • Fast Learner: Skills (6 CP)
    • Legionary (6 CP)
    • Adept: x2 (12 CP)
    • Block (Lightsaber Blockable Attacks): Specialized (Requires a lightsaber) (3 CP)
    • Block (Multiple): Specialized (Requires a lightsaber) (3 CP)
    • Intense Training: (Innate Enchantment – 6,000 GP) (7 CP)
      • Evasiveness: +1 to Saves (700 GP)
      • High Spirits: +1 Morale Bonus to Saves, Attacks, Skill Checks, and Damage (1,400 GP)
      • Fortunate Destiny: +1 Luck Bonus to AC and Saves (1,400 GP)
      • Fortune’s Favor: +1 Luck Bonus to Skill Checks (700 GP)
      • Personal Haste: +30 to Movement, +1 Attack at full BAB when making full attack (2,000 GP)
  • Occult Skills and Skill Emphasis:
    • Occult Skill: Armory (3 CP)
    • Occult Skill: Wealth (3 CP)
    • Occult Skill: Foresight (3 CP)
    • Skill Emphasis: +3 Intimidation – Glare (1 CP)
    • Skill Emphasis: +3 Command – Bavarian Fire Drill (1 CP)
  • Born to Rule:
    • Leadership (6 CP)
    • Strength in Numbers (3 CP)
    • Horde (3 CP)
    • Enthusiast: Specialized and Corrupted – Languages Only (3 CP)
      • Total Available ECL: 2x (2 Cha Mod + 10 Level) = 24 ECL
        • Sair Cantel (Lotados) – Pilot (4 ECL)
        • Cuzao (Ranath) – Technician (4 ECL)
        • Donovan Rote (Cybernetic Human) – Spy (3 ECL)
        • Orzi Tihl (Hutt) – Archivist (3 ECL)
        • Ve Ke (Kaminoan) – Doctor (4 ECL)
        • V2SO (Droid) – Astromech Droid (1 ECL)
        • THELOS (Drone Swarm) – Logistics Coordination (1 ECL)
        • Vanessa Soung (Human) – First Officer (4 ECL)
  • Sith Sorcery:
    • Mana: Taken as Generic Spell Levels 16d4 (53 Spell Levels) – Specialized / Manifest as Spell Coins which can be stolen or lost (24 CP)
    • Caster Levels: x10 – Specialized / Only works with Spell Coins, Spells must be prepared in advanced and require obvious gestures and spoken words to work (30 CP)
    • Mystic Link with Power Link: Provides link to appropriate sections of the multiverse to efficiently draw magical energy from (6 CP)
    • Mystic Link with Communications (Remote Tome): Provides remote access to the gathered portions of the Great Library of Lindral (6 CP)
    • Dominion: (6 CP)
    • Shaping: (6 CP)
    • Dragonfire: (6 CP)
    • Breath of the Dragon: (6 CP)
    • Eye of the Dragon: x2 – Absorb 40 Spell Levels per Day and Store Maximum of 48 Spell Levels (12 CP)
      • May power prepared spells as per Rod of Absorption (12 CP)
    • Known Spells:
      • Level 0: Air Helm, Animated Teddy Bear, Blanket, Laze, Caltrops, Conjure Micro-Elemental, Conjure (Obedient) Rat, Create Element, Drawthread, Seance, Spice, Stabilize
      • Level 1: Benign Transposition, Cure Light Wounds, Dawn (Positive Energy Cantrips), Generator, Hearthfire, Lesser Orb of Cold, Mage Armor, Nightfall (Negative Energy Cantrips), Summon Monster I (Known Summons: Celestial Badgers, Cat-Person Rogue), Unseen Servant, Wall of Smoke, Web Bolt
      • Level 2: Baleful Transposition, Choke, Create Pit, Debilitating Cloud, Dimension Leap, Glitterdust, Summon Monster II, Web
      • Level 3: Convenient Conveyance, Halo of Stars, Mad Monkeys, Gloomblind Bolts
      • Recent acquisition of two more portions of the Library of Lindral and an alliance with the magi of K’aresh has expanded this list significantly, but the exact spells learned have yet to be decided
  • Censor Immunity
    • Innate Enchantment: Absorption (Censor Immunity Artifact) (6 CP)
      • Ability is not yet active as an appropriate artifact is still under construction
  • Companion: Virtual Agent (Tele-Holographic Estate Logistics Operating System – THELOS) (6 CP)
    • Originally built to act as the Soung Family Central Computer on the Soung Family Moon, THELOS worked to manage affairs for the family and organize the servants/slaves. Finding success in this role, over the generations the system has been expanded and replicated numerous times across the centuries and has gotten very good in his role as caretaker. As such, Vanatica has a copy of the system installed on her armor to help her with logistics, communications, and analysis out in the field.
      • Companion with +2 ECL Template, Specialized / only exists in appropriate computers, has no actual physical presence, 6 CP
      • A Virtual Agent is a limited-function droid intelligence / Computer Aide. While it only exists in the virtual landscape of the Holonet, within that domain it is a potent ally – and that may extend into the physical world depending on what machinery and droids are around to manipulate.
      • Assistant Specialized in Data Searches, Computer Operations, Programming, Mail and Call Screening, and Similar Items for Double Effect (+8 Bonuses, 6 CP).
      • Improved Returning: If destroyed, a Virtual Agent may simply be reloaded from backup or put onto another system (12 CP).
      • Mindspeech (Specialized / only with people connected to it’s host system via cybernetics or commlink, 3 CP) with Mindlink (Holonet, Specialized / requires an available subspace network or similar network, 1 CP).
      • Occult Sense / Information from unshielded systems in the area (6 CP).
      • Stipend (6 CP). A Virtual Agent can manage your accounts, perform minor online trading, and work with cryptocurrencies better than you can (6 CP).
      • Innate Enchantment (6 CP)
        • Advanced Smartphone Sysems (25 CP)
        • Remote Interface (with unprotected or hackable systems, 25 GP)
        • Desktop Computer functions/basic programs (50 GP)
        • Weapons Functions: Tangler (33 GP), Laser Pistol (45 GP), Vibro-claws (50 GP)
        • Shielded Systems: Personal Force Shield (+4 AC, 1400 GP)
        • Firewall (Mage Armor +4 Force, 1400 GP)
        • Immortal Vigor I (+12 + 2x Con Mod HP), 1400 GP)
      • Enthusiast, Specialized and Corrupted for Increased Effect (6 floating CP) / only for use with Create Relic (Downloadable programs) to enhance it’s user’s online abilities/avatar or add to it’s own skills and functions (6 CP)
      • Create Relic, Corrupted / only for use with Enthusiast, above (3 CP)
      • Four Double Occult Contacts (online entities or organizations) with the Well-Travelled Modifier (15 CP)

Skills: Uses the Condensed Skill List (143 CP)

  • Acrobatics (Dex): +13 (6.5 CP) + 1 (Dex Mod) + 1 (Morale) + 1 (Luck) = +16
  • Arcana (Int): +13 (13 CP) + 5 (Int Mod) + 1 (Morale) + 1 (Luck) = +20
  • Occult Skill – Armory (Str): +13 (13 CP) + 1 (Str Mod) + 1 (Morale) + 1 (Luck) = +16
    • Soung Shieldsuit Powered Armored (Heavy Armor)
      • Armor +6 (3 Points)
      • Stength +6 (3 Points)
      • Sensors: Nightsight, Flash and Hearing Protection, GPS and Basic Environmental, Mapping, Motion Sensor, and Friend-or-Foe Identification (3 Points)
      • Environmental: Temperature Control, Breathing Apparatus, NBC Seal, Recycling/Space Capable (3 Points)
      • Heavy Fortification (3 Points)
      • Stealth +6 (2 Points)
    • Soung Kite Shield
      • +6 Armor (3 Points)
  • Engineering (Int): +13 (6.5 CP) + 5 (Int Mod) + 1 (Morale) + 1 (Luck) + 3 (Low Level Template) = +23
  • Occult Skill – Erudite Focus (Int): +13 (6.5 CP) + 5 (Int Mod) + 1 (Morale) + 1 (Luck) = +20
  • Occult Skill – Foresight (Int): +13 (13 CP) + 5 (Int Mod) + 1 (Morale) + 1 (Luck) = +20
  • Martial Arts – Vailo Arts (Dex): +13 (6.5 CP) + 1 (Dex Mod) + 1 (Morale) + 1 (Luck) = +16
    • Basic Techniques
      • Attack 2
      • Power 2
    • Advanced Techniques
      • Weapon Kata: Lightsabers
      • Mind of Chaos (Immunity / Psychic and Magical Combat Senses, Opponent Intuition Bonuses, and Similar)
      • Mind Like Moon
  • Narrative (Cha): +13 (13 CP) + 2 (Cha Mod) + 1 (Morale) + 1 (Luck) = +17
  • Perception (Wis): +13 (6.5 CP) + 2 (Wis Mod) + 1 (Morale) + 1 (Luck) = +17
  • Persuasion (Cha): +13 (13 CP) + 2 (Cha Mod) + 3 (Low Level Template) + 1 (Morale) + 1 (Luck) = +20
  • Profession – Command (Cha): +13 (6.5 CP) + 2 (Cha Mod) + 1 (Morale) + 1 (Luck) + 3 (Low Level Template) = +20
    • Covers: Strategy, Tactics, Leadership, Morale, and Logistics
  • Scholar (Int): +13 (13 CP) + 5 (Int Mod) + 1 (Morale) + 1 (Luck) = +20
    • Favored Enemies: Sith, Faded, Rakata, and Yeveetha
  • Socialize (Wis): +13 (6.5 CP) + 2 (Wis Mod) + 1 (Morale) + 1 (Luck) + 3 (Low Level Template) = +20
  • Stealing The Scene (Con): +13 (13 CP) + 1 (Con Mod) + 1 (Morale) + 1 (Luck) = +16
  • Occult Skill – Wealth (Cha): +13 (13 CP) + 2 (Cha Mod) + 3 (Low Level Template) + 1 (Morale) + 1 (Luck) = +20
    • Subsumes bargaining, persuading people to accept installment payments, strange gold coins, credit checks, and similar

Equipment:

  • Amulet of Non-Detection (35,000 GP)
  • Clothing of Any Outfit (1,200 GP)
  • Handy Haversack (2,000 GP)
  • Healing Belt (750 GP)
  • Boots of Big Stepping (6,000 GP)
  • Hand of the Mage (900 GP)
  • Soung Mark III Shieldsuit Powered Armor
    • Improved Fire Resistance (42,000 GP)
    • +3 Magical Enhancement (9,000 GP)
    • Glamered Armor (2,700 GP)
  • Ring of Feather Fall (2,200 GP)
  • Ring of Suppress Biographical Monotalent (5,500 GP)
    • Provides Instant Briefing Blasts into the heads of targets
  • Sunstone Staff (Unknown Value)
  • Psionic Tattoos (Single Use, Caster Level 18)
    • Dimension Door x2
    • Dispel Psionics x2
    • Body Adjustment x3
  • Personal Force Field (DR 8/-)
  • Holographic HUD
  • Repulsor Pack
  • Variable Star (Grapnel)
  • Color Changing Robes
  • Radiation Negating Stygium Amulet
  • Antimatter/Matter Crystal Lightsaber
  • Collapsible Spear
  • Hand Blaster
  • Blaster Rifle with attached Grenade Launcher
  • Censor/Telepathy Negating Cloak
  • Spare Breath Masks
  • Stasis Belts
  • Bracer Computer (THELOS)
  • Spacefield Clock
  • Commlink with Orbital Range
  • Multitool
  • Advanced Medkit
  • Philosophy/Alchemical Ray Gun
  • Psi-Stone Knife
  • Ten Ceramic/Plastic Throwing Knives
  • Computer Tablet
  • Starfleet Combadge
  • Starfleet Tricorder
  • Starfleet Phaser
  • Substantial Supply of Obols
  • Spare Power Cells
  • Fusion Lantern
  • Mandarin’s Pin Charm
  • Flux Iron Charm
  • Industrious Tool Talisman
  • Makeover Kit Talisman
  • Shifter’s Cloak Talisman (Wolf)
  • Three Pieces of Library of Lindral

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